Boss Hours2The Sequel

The first sequel ever released before its predecessor was finished.

β˜…β˜…β˜…β˜…β˜† β€œIt is, technically, a sequel.”
Sequel Quarterly
β˜…β˜…β˜…β˜…β˜… β€œSequelier!”
Rock & Other Rock Weekly
β˜…β˜…β˜†β˜†β˜† β€œI played it before the first one came out. That should not be possible.”
A Guy On A Forum
Day One Patch notes (v2.0.1)
  • Added a campaign. Seven maps. Six of them are on fire by the end.
  • Destructible environments: trees, crops, barns, cottages, inns, a city wall and one (1) castle. Burning them is XP.
  • Removed the store. Cards are free. Everything in this game is free, forever, which is the joke.
  • Added cards. Some of them are Legendary, statistically.
  • The boss now changes shape as it levels up. This is called "content".
  • Rocks are 40% rockier. The other rock is unchanged.
  • Fixed 5-man tanks falling out of the world. They did that in the first game too.
  • Fear and stuns have diminishing returns now. The raid asked nicely.
  • Heroes have learned new words, mostly about the sequel.
  • Known issue: the cows come back as skeletons if a necromancer is about. Working as intended.
  • Known issue: the quiet man on the horse.
WASDlumber about mouseface somewhere LMBswipe (hold it) RMBstomp Qfire breath Eroar R5th slot Spaceshake your fur 123pick a card P Mpause, mute

Needs a keyboard and mouse.